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<h1 class="title">所有QOpenGLTexture成员的列表</h1>
<p>这是 <a href="qopengltexture.html">QOpenGLTexture</a>兼容性的完整成员列表，包括继承的成员。</p>
<div class="table"><table class="propsummary">
<tr><td class="topAlign"><ul>
<li class="fn">enum <span class="name"><b><a href="qopengltexture.html#BindingTarget-enum">BindingTarget</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qopengltexture.html#ComparisonFunction-enum">ComparisonFunction</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qopengltexture.html#ComparisonMode-enum">ComparisonMode</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qopengltexture.html#CoordinateDirection-enum">CoordinateDirection</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qopengltexture.html#CubeMapFace-enum">CubeMapFace</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qopengltexture.html#DepthStencilMode-enum">DepthStencilMode</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qopengltexture.html#Feature-enum">Feature</a></b></span></li>
<li class="fn">flags <span class="name"><b><a href="qopengltexture.html#Feature-enum">Features</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qopengltexture.html#Filter-enum">Filter</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qopengltexture.html#MipMapGeneration-enum">MipMapGeneration</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qopengltexture.html#PixelFormat-enum">PixelFormat</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qopengltexture.html#PixelType-enum">PixelType</a></b></span></li>
<li class="fn">typedef <span class="name"><b><a href="qopengltexture.html#QtGadgetHelper-typedef">QtGadgetHelper</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qopengltexture.html#SwizzleComponent-enum">SwizzleComponent</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qopengltexture.html#SwizzleValue-enum">SwizzleValue</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qopengltexture.html#Target-enum">Target</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qopengltexture.html#TextureFormat-enum">TextureFormat</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qopengltexture.html#TextureUnitReset-enum">TextureUnitReset</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qopengltexture.html#WrapMode-enum">WrapMode</a></b></span></li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#QOpenGLTexture">QOpenGLTexture</a></b></span>(QOpenGLTexture::Target )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#QOpenGLTexture-1">QOpenGLTexture</a></b></span>(const QImage &amp;, QOpenGLTexture::MipMapGeneration )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#dtor.QOpenGLTexture">~QOpenGLTexture</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#allocateStorage">allocateStorage</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#allocateStorage-1">allocateStorage</a></b></span>(QOpenGLTexture::PixelFormat , QOpenGLTexture::PixelType )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#bind">bind</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#bind-1">bind</a></b></span>(uint , QOpenGLTexture::TextureUnitReset )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#borderColor">borderColor</a></b></span>() const : QColor</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#borderColor-1">borderColor</a></b></span>(float *) const</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#borderColor-2">borderColor</a></b></span>(int *) const</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#borderColor-3">borderColor</a></b></span>(unsigned int *) const</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#boundTextureId">boundTextureId</a></b></span>(QOpenGLTexture::BindingTarget ) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#boundTextureId-1">boundTextureId</a></b></span>(uint , QOpenGLTexture::BindingTarget ) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#comparisonFunction">comparisonFunction</a></b></span>() const : QOpenGLTexture::ComparisonFunction</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#comparisonMode">comparisonMode</a></b></span>() const : QOpenGLTexture::ComparisonMode</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#create">create</a></b></span>() : bool</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#createTextureView">createTextureView</a></b></span>(QOpenGLTexture::Target , QOpenGLTexture::TextureFormat , int , int , int , int ) const : QOpenGLTexture *</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#depth">depth</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#depthStencilMode">depthStencilMode</a></b></span>() const : QOpenGLTexture::DepthStencilMode</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#destroy">destroy</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#faces">faces</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#format">format</a></b></span>() const : QOpenGLTexture::TextureFormat</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#generateMipMaps">generateMipMaps</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#generateMipMaps-1">generateMipMaps</a></b></span>(int , bool )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#hasFeature">hasFeature</a></b></span>(QOpenGLTexture::Feature ) : bool</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#height">height</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#isAutoMipMapGenerationEnabled">isAutoMipMapGenerationEnabled</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#isBound">isBound</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#isBound-1">isBound</a></b></span>(uint ) : bool</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#isCreated">isCreated</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#isFixedSamplePositions">isFixedSamplePositions</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#isStorageAllocated">isStorageAllocated</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#isTextureView">isTextureView</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#layers">layers</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#levelOfDetailRange">levelOfDetailRange</a></b></span>() const : QPair&lt;float, float&gt;</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#levelofDetailBias">levelofDetailBias</a></b></span>() const : float</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#magnificationFilter">magnificationFilter</a></b></span>() const : QOpenGLTexture::Filter</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#maximumAnisotropy">maximumAnisotropy</a></b></span>() const : float</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#maximumLevelOfDetail">maximumLevelOfDetail</a></b></span>() const : float</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#maximumMipLevels">maximumMipLevels</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#minMagFilters">minMagFilters</a></b></span>() const : QPair&lt;QOpenGLTexture::Filter, QOpenGLTexture::Filter&gt;</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#minificationFilter">minificationFilter</a></b></span>() const : QOpenGLTexture::Filter</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#minimumLevelOfDetail">minimumLevelOfDetail</a></b></span>() const : float</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#mipBaseLevel">mipBaseLevel</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#mipLevelRange">mipLevelRange</a></b></span>() const : QPair&lt;int, int&gt;</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#mipLevels">mipLevels</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#mipMaxLevel">mipMaxLevel</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#qt_check_for_QGADGET_macro">qt_check_for_QGADGET_macro</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#release">release</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#release-1">release</a></b></span>(uint , QOpenGLTexture::TextureUnitReset )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#samples">samples</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setAutoMipMapGenerationEnabled">setAutoMipMapGenerationEnabled</a></b></span>(bool )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setBorderColor">setBorderColor</a></b></span>(QColor )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setBorderColor-1">setBorderColor</a></b></span>(float , float , float , float )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setBorderColor-2">setBorderColor</a></b></span>(int , int , int , int )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setBorderColor-3">setBorderColor</a></b></span>(uint , uint , uint , uint )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setComparisonFunction">setComparisonFunction</a></b></span>(QOpenGLTexture::ComparisonFunction )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setComparisonMode">setComparisonMode</a></b></span>(QOpenGLTexture::ComparisonMode )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setCompressedData">setCompressedData</a></b></span>(int , int , QOpenGLTexture::CubeMapFace , int , const void *, const QOpenGLPixelTransferOptions *const )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setCompressedData-5">setCompressedData</a></b></span>(int , int , int , QOpenGLTexture::CubeMapFace , int , const void *, const QOpenGLPixelTransferOptions *const )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setCompressedData-6">setCompressedData</a></b></span>(int , int , int , const void *, const QOpenGLPixelTransferOptions *const )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setCompressedData-7">setCompressedData</a></b></span>(int , int , const void *, const QOpenGLPixelTransferOptions *const )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setCompressedData-8">setCompressedData</a></b></span>(int , const void *, const QOpenGLPixelTransferOptions *const )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setData">setData</a></b></span>(int , int , QOpenGLTexture::CubeMapFace , QOpenGLTexture::PixelFormat , QOpenGLTexture::PixelType , const void *, const QOpenGLPixelTransferOptions *const )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setData-5">setData</a></b></span>(int , int , int , QOpenGLTexture::CubeMapFace , QOpenGLTexture::PixelFormat , QOpenGLTexture::PixelType , const void *, const QOpenGLPixelTransferOptions *const )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setData-6">setData</a></b></span>(int , int , QOpenGLTexture::PixelFormat , QOpenGLTexture::PixelType , const void *, const QOpenGLPixelTransferOptions *const )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setData-7">setData</a></b></span>(int , QOpenGLTexture::PixelFormat , QOpenGLTexture::PixelType , const void *, const QOpenGLPixelTransferOptions *const )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setData-8">setData</a></b></span>(QOpenGLTexture::PixelFormat , QOpenGLTexture::PixelType , const void *, const QOpenGLPixelTransferOptions *const )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setData-9">setData</a></b></span>(const QImage &amp;, QOpenGLTexture::MipMapGeneration )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setDepthStencilMode">setDepthStencilMode</a></b></span>(QOpenGLTexture::DepthStencilMode )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setFixedSamplePositions">setFixedSamplePositions</a></b></span>(bool )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setFormat">setFormat</a></b></span>(QOpenGLTexture::TextureFormat )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setLayers">setLayers</a></b></span>(int )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setLevelOfDetailRange">setLevelOfDetailRange</a></b></span>(float , float )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setLevelofDetailBias">setLevelofDetailBias</a></b></span>(float )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setMagnificationFilter">setMagnificationFilter</a></b></span>(QOpenGLTexture::Filter )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setMaximumAnisotropy">setMaximumAnisotropy</a></b></span>(float )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setMaximumLevelOfDetail">setMaximumLevelOfDetail</a></b></span>(float )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setMinMagFilters">setMinMagFilters</a></b></span>(QOpenGLTexture::Filter , QOpenGLTexture::Filter )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setMinificationFilter">setMinificationFilter</a></b></span>(QOpenGLTexture::Filter )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setMinimumLevelOfDetail">setMinimumLevelOfDetail</a></b></span>(float )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setMipBaseLevel">setMipBaseLevel</a></b></span>(int )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setMipLevelRange">setMipLevelRange</a></b></span>(int , int )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setMipLevels">setMipLevels</a></b></span>(int )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setMipMaxLevel">setMipMaxLevel</a></b></span>(int )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setSamples">setSamples</a></b></span>(int )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setSize">setSize</a></b></span>(int , int , int )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setSwizzleMask">setSwizzleMask</a></b></span>(QOpenGLTexture::SwizzleComponent , QOpenGLTexture::SwizzleValue )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setSwizzleMask-1">setSwizzleMask</a></b></span>(QOpenGLTexture::SwizzleValue , QOpenGLTexture::SwizzleValue , QOpenGLTexture::SwizzleValue , QOpenGLTexture::SwizzleValue )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setWrapMode">setWrapMode</a></b></span>(QOpenGLTexture::WrapMode )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#setWrapMode-1">setWrapMode</a></b></span>(QOpenGLTexture::CoordinateDirection , QOpenGLTexture::WrapMode )</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#staticMetaObject-var">staticMetaObject</a></b></span> : const QMetaObject</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#swizzleMask">swizzleMask</a></b></span>(QOpenGLTexture::SwizzleComponent ) const : QOpenGLTexture::SwizzleValue</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#target">target</a></b></span>() const : QOpenGLTexture::Target</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#textureId">textureId</a></b></span>() const : GLuint</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#width">width</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="qopengltexture.html#wrapMode">wrapMode</a></b></span>(QOpenGLTexture::CoordinateDirection ) const : QOpenGLTexture::WrapMode</li>
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